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Best Practices that show evidence of effectiveness in improving public health outcomes when implemented in multiple real-life settings, as indicated by achievement of aims consistent with the objectives of the activities.
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Peer Review Study
This research paper discusses various public health agency websites and official government websites in countries with more than 5,000 confirmed COVID cases. The researchers used various methods to determine the readability level of the websites. The researchers found that official COVID information put out by states often exceeded the recommended reading level, while federal information was found to be much more readable, most likely due to federal mandates for readability. Recommendations are to use plain-language COVID resources to be more accessible to all audiences.
Promising Practices that show evidence of effectiveness in improving public health outcomes in a specific real-life setting, as indicated by achievement of aims consistent with the objectives of the activities, and are suitable for adaptation by other communities.
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Summary Report/Recommendations
Coalitions and partnerships are often established during times of crisis but, if maintained, can pay dividends in the long term. This toolkit offers practical steps on building and maintaining partnerships for long-term, equitable community engagement. It includes case studies within health services, public health, and other social services.
Emerging Practices that show potential to achieve desirable public health outcomes in a specific real-life setting and produce early results that are consistent with the objectives of the activities and thus indicate effectiveness.
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Peer Review Study
The researchers tested the effectiveness of “Go Viral!”, a 5-minute online game designed to improve players’ ability to spot COVID-19-related misinformation, in comparison to a passive “prebunking” intervention (UNESCO infographics) and to a control group. The authors found that “Go Viral!” improves players’ ability to spot misinformation, as well as their confidence in their ability to spot misinformation. This effect remains at least one week after playing the game. While the UNESCO infographics also improved viewers’ ability to spot misinformation and their confidence in their ability to spot misinformation, the effect size for “Go Viral!” was larger, and the players reported being more likely to share “Go Viral!” with their networks on social media compared with the group that viewed the graphics. While the results are promising, there are several limitations. The study did not include an explicit equity focus and the game is not accessible to individuals without internet.